multi-ssh/README.md

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# multi-ssh
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An application to upload or edit a file or perform a command on multiple servers via ssh and scp.
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## Configuration
Set the environment variable `MSSH_SERVERS` to configure the server directories of your ssh servers.
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Use the `MSSH_EDITOR` variable to configure your editor command.
Furthermore, ensure that in your shell the following commands are set up and working:
- ssh
- scp
- ssh-agent
- ssh-add
Ergo you should be able to connect to your desired servers via ssh and be able to start an ssh agent.
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### Environment variable setup example for linux
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```bash
export MSSH_SERVERS="crea:server/creative2,sky:sky,city:city2"
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export MSSH_EDITOR="kate -b <file>" #<file> is the placeholder for the file name
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```
## Usage
For detailed usage please see:
```bash
multi-ssh --help
```
### Command example
Delete the WorldGuard folder on crea, sky and city:
```bash
multi-ssh crea sky city -c "rm -r plugins/WorldGuard"
```
### Upload example
Upload a new version of the MenuApi plugin and delete old versions from the servers:
```bash
multi-ssh crea sky city minez lobby -u target/MenuApi-3.4.2.jar
```
Upload a new version of the MineZ plugin but keep backups of the older versions:
```bash
multi-ssh minez -u target/MineZ-3.0.jar -a
```
The program will show you an overview of what it will be doing before actually performing any of the actions:
```
minez:
* renaming MineZ-2.7.jar -> MineZ-2.7.jarr
+ adding MineZ-3.0.jar
Continue [Y|n]:
```
For detailed usage of the upload feature see
```bash
multi-ssh -u --help
```
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### Editor example
Edit the server properties of steptech
```bash
multi-ssh steptech -e server.properties
```
Note that the above command will create a `.mssh` folder in your current working directory. That directory can be
changed with the `-d` flag.
## Building from source
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This is a rust project so you will need [rust and cargo](https://doc.rust-lang.org/cargo/getting-started/installation.html).
Once you have that installed, just run
```bash
cargo build --release
```
and you will find an executable in `target/release`.